Risk: for world domination

Tangible computing provides the opportunity to make traditional board games more accessible to new-comers without compromising from the social setting. “Risk: tabletop” streamlines the play process, since players don’t need to make calculations and keep the extensive set of rules in mind while playing the game. System guides the players through game stages, player turns and actions by highlighting the tangible tags from below.

The concept is thought to be implemented by using Reactivision framework and fiducial markers.

A paper reflecting on the outcome of lo-fi user prototyping has been presented at the SIDeR’11 conference in Lyngby, Denmark.